Open Hostilities
While the four great factions are currently at peace, Calad is no stranger to skirmishes and covert engagements between rivals vying for power.Четыре великие фракции сейчас в мире, но Калад давно привык к стычкам и тайным схваткам соперников, рвущихся к власти.
Setup
- Standard Deployment: 8” Deployment Zones.
- Standard Deployment: Deployment Zones по 8”.
Results
- Gain 1 VP for rendering an enemy with a Recruitment Cost of 16 or less Incapacitated or Dead.
- Gain 2 VP for rendering an enemy with a Recruitment Cost between 17 and 21 Incapacitated or Dead.
- Gain 3 VP for rendering an enemy with a Recruitment Cost between 22 and 29 Incapacitated or Dead.
- Gain 4 VP for rendering an enemy with a Recruitment Cost of 30 or more Incapacitated or Dead.
- Gain 1 VP for rendering an enemy Leader Incapacitated or Dead.
- 1 VP — вражеская модель с Recruitment Cost 16 и меньше стала Incapacitated или Dead.
- 2 VP — Recruitment Cost от 17 до 21.
- 3 VP — Recruitment Cost от 22 до 29.
- 4 VP — Recruitment Cost 30 и больше.
- +1 VP — вражеский Leader стал Incapacitated или Dead.
- You may score multiple times from the same model if you render it Incapacitated multiple times. Summoned models never grant VP, even if they have a Recruitment Point cost.
- С одной модели можно получить VP несколько раз, если она становится Incapacitated повторно. Summoned-модели VP не приносят никогда, даже если у них есть стоимость в Recruitment Points.
Quest Rules
SchemesSchemes
Before the Initiative Check, each player receives 1 Scheme Card. When drawing Schemes:
• If Leader has INT 13 or less draw 2 cards and choose 1 to keep.
• If Leader has INT 14 or 15 draw 3 cards and choose 1 to keep.
• If Leader has INT 16 or more draw 4 cards and choose 1 to keep.Перед Initiative Check каждый игрок получает 1 Scheme Card. Сколько карт тянуть:
• INT Leader 13 или меньше — тянете 2, оставляете 1.
• INT Leader 14–15 — тянете 3, оставляете 1.
• INT Leader 16 или больше — тянете 4, оставляете 1.